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Quick Mission Builder (QMB) Code

 
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Wing Commander
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PostPosted: Thu Apr 16, 2009 10:55 am    Post subject: Quick Mission Builder (QMB) Code Reply with quote

I know this is a long shot, but has anyone got the source code for QMB ?

Assuming it's written in Visual Basic, which I'm trying to learn, I'm curious to see how some of the things it does are coded.

Thanks
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ArgonV
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PostPosted: Thu Apr 16, 2009 2:27 pm    Post subject: Reply with quote

I do not... Did you look to see if it came with the download?
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Skid
Wing Commander
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Joined: 30 Dec 2002
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Location: Kent, England

PostPosted: Thu Apr 16, 2009 2:38 pm    Post subject: Reply with quote

I did, there's just the exe, ini and readme's. Same with the WW2 version I've got.

Ah well.....unless some one has written a miraculous tool to uncompile code from an exe of course Smile
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JG666_RGemmrigXO
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PostPosted: Fri Apr 17, 2009 6:30 am    Post subject: Reply with quote

If it is Visual Basic 3 you have a chance to decompile it but variable names will be named like variable1, variable2, variable3 ...
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Skid
Wing Commander
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Joined: 30 Dec 2002
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Location: Kent, England

PostPosted: Fri Apr 17, 2009 1:32 pm    Post subject: Reply with quote

Thanks, I didn't think you could decompile anything (that's my COBOL training coming out) ! Unfortunately I think it's VB6. I found a VB3 decompiler, but it didn't like the exe. Having done some research, you can't decompile the later 32 bit versions of VB (like VB6) so I think I'm stuffed.

I'll just have to work it out for myself Smile
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Razer
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PostPosted: Sat Apr 18, 2009 1:16 am    Post subject: Reply with quote

write something new. you have the mission files and the names the game looks for and the basic setup in those msn files
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Skid
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PostPosted: Sat Apr 18, 2009 9:45 am    Post subject: Reply with quote

I think I can handle the mission files as they are basically just text files. What I was really interested in was that QMB appears to read the PAR files. Now that is clever, or at least it is to me Smile
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