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3dp and argonV

 
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Razer
Group Captain
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Joined: 24 Dec 2002
Last Visit: 03 Jun 2016
Posts: 1063
Location: Tuscaloosa, AL

PostPosted: Tue Apr 12, 2011 4:20 am    Post subject: 3dp and argonV Reply with quote

Check your pm. Smile

I finally got that list for u guys. It's a bit long but its almost all i could think of.
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Tony
FS: Pacific Theater

Coming Soon: FSHangar.org
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ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 18 Sep 2017
Posts: 5199
Location: Texas, USA

PostPosted: Tue Apr 12, 2011 1:23 pm    Post subject: Reply with quote

Got it! I'll go over what's what. I have a package I'm doing for Lester, and the final Legacy pack bits for 3dp. Happy
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FS-WWI Project Leader

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ArgonV
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Joined: 24 Dec 2002
Last Visit: 18 Sep 2017
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Location: Texas, USA

PostPosted: Thu Apr 14, 2011 3:45 pm    Post subject: Reply with quote

It looks like once I get my projects for others out of the way, I can start helping you with some of the OPS assembly and coding. Though once I start, I'd like to not have to worry about new texture mappings and/or 3d meshes.
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Razer
Group Captain
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Joined: 24 Dec 2002
Last Visit: 03 Jun 2016
Posts: 1063
Location: Tuscaloosa, AL

PostPosted: Sat Apr 16, 2011 4:33 pm    Post subject: Reply with quote

I'm going to "try" to have the model completely finished and ready to import so while importing I can do the textures. I import planes a bit differently then most. I import the model not the parts. What I mean is I import the part then move it in AC3D not OPS. That way I never have to worry about the FM getting messed up I just move gear and control surfaces and I'm done. Yes it takes a bit longer but gives me a better end product.

But I don't really care as long as some of these planes get in game and out to the community.
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Tony
FS: Pacific Theater

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3dp
Air Commodore - JAG
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Joined: 19 Dec 2002
Last Visit: 19 Sep 2017
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Location: Delaware

PostPosted: Sat Apr 16, 2011 5:20 pm    Post subject: Reply with quote

Reply sent!
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3dp
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