Downloads - FAQ - Search - Memberlist - Usergroups  - Register  - Profile - Log in to check your private messages - Log in 
Happy holidays and all that fun jazz!

 
Post new topic   Reply to topic   printer-friendly view    OpenPlaneSim Forums Forum Index -> Jade's Playpen
View previous topic :: View next topic  
Author Message
ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 24 Feb 2020
Posts: 5265
Location: Texas, USA

PostPosted: Wed Dec 09, 2015 4:37 pm    Post subject: Happy holidays and all that fun jazz! Reply with quote

Hello gents!

It has been quiet around here, but I do stop in and check every day. Smile Currently plugging away at trying to get a head in life. This last year has been taxing, but lots of great things have come my way. I started dating my current girlfriend last January, my cousin and her wife got married in Cali over the summer, my parent's house renovation is moving along and we had Thanksgiving there for the first time in over 10 years. All in all it has been a great year.

I of course fire up the ole SDOE and go for a spin. Sadly, what limited computer playing time I have right now doesn't go towards modding for FS-WWI or SDOE as a whole. I hope to change that, but it might be a while... I still have so much I want to try with this ole gal!

I missed the Thanksgiving wishes as I was out of town with fam, then away to our lake house in East Texas with my gf's fam, but I hope you all had a great Thanksgiving! And I wish you all Merry Christmas, Happy Holidays and a Happy New Year. Smile
_________________
'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
3dp
Air Commodore - JAG
Air Commodore - JAG


Joined: 19 Dec 2002
Last Visit: 25 Feb 2020
Posts: 1395
Location: Delaware

PostPosted: Thu Dec 10, 2015 1:17 pm    Post subject: Reply with quote

The same to you and yours and to all the old SDOEers still hanging out here from time to time!
_________________
Be seeing you,
3dp
Visit RAF Harkness!
Back to top
View user's profile Send private message Visit poster's website
Blind_Faith
Wing Commander
Wing Commander


Joined: 30 Dec 2002
Last Visit: 25 Feb 2020
Posts: 514
Location: Sherbrooke QC Canada

PostPosted: Tue Dec 15, 2015 2:07 am    Post subject: Reply with quote

Merry Christmas and happy new year everyone!!
Back to top
View user's profile Send private message
Smokey
Air Commodore - JAG
Air Commodore - JAG


Joined: 24 Dec 2002
Last Visit: 25 Feb 2020
Posts: 760
Location: Central Illinois

PostPosted: Wed Dec 16, 2015 10:21 pm    Post subject: Reply with quote

Same here, have a good one guys! Smile
Back to top
View user's profile Send private message Send e-mail
blue_six
Squadron Leader
Squadron Leader


Joined: 24 Dec 2002
Last Visit: 25 Feb 2020
Posts: 318
Location: Winnipeg, Canada

PostPosted: Sat Dec 26, 2015 4:47 am    Post subject: Reply with quote

Merry Christmas everyone, and best wishes for a happy and healthy New Year.

blue six
Back to top
View user's profile Send private message
LesterBoffo
Squadron Leader
Squadron Leader


Joined: 17 Feb 2010
Last Visit: 31 Dec 2019
Posts: 356
Location: SW Oregon

PostPosted: Tue Dec 29, 2015 9:04 pm    Post subject: Reply with quote

Happy Holidays, Happy New Year to all.






_________________
FMS & Pioneers of Flight for FS-WWI
Back to top
View user's profile Send private message
Snick
Chief of Staff (ret)
Chief of Staff (ret)


Joined: 03 Mar 2003
Last Visit: 02 Aug 2018
Posts: 2636
Location: Florida, USA

PostPosted: Fri Jan 01, 2016 7:30 am    Post subject: Reply with quote

And a happy new year to everyone else still hanging in with the old girl You are all Cool

~Snick~
_________________
OpenPlaneSim - Open Your Minds!
~Snick~ =V67= KEEPING THE TRADITION!!!

"I once made a diving attack on Snick and ended up as a hole in the ground" - Skid
Back to top
View user's profile Send private message Send e-mail
ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 24 Feb 2020
Posts: 5265
Location: Texas, USA

PostPosted: Fri Jan 01, 2016 7:04 pm    Post subject: Reply with quote

Beautiful screens Lewis! Glad to see the FS-WWI models getting some use.
_________________
'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
LesterBoffo
Squadron Leader
Squadron Leader


Joined: 17 Feb 2010
Last Visit: 31 Dec 2019
Posts: 356
Location: SW Oregon

PostPosted: Fri Jan 01, 2016 8:08 pm    Post subject: Reply with quote

ArgonV wrote:
Beautiful screens Lewis! Glad to see the FS-WWI models getting some use.


I still fly in the skies of FS-WWI, it's ability to make new missions beats most other WWI sims out there. Maybe someday there will be another remake of this sim? It has great potential.

It just needs some expanding in scenery and shaders. Not sure if 7mks's experiments could be included with a new terrain mod, but I am still interested in making the FG scenery into something that could be added to FS-WWI.
_________________
FMS & Pioneers of Flight for FS-WWI
Back to top
View user's profile Send private message
PV
Group Captain
Group Captain


Joined: 24 Dec 2002
Last Visit: 28 Apr 2019
Posts: 1011
Location: Wet Coast, Canada

PostPosted: Sat Jan 02, 2016 2:29 am    Post subject: Reply with quote

Tailspin once said it seemed futile to try updating the terrain
substantially while the engine's handling of textures was so
limited, wanting to tile square textures whose size would be
immense for a high resolution and varying terrain. I wonder
how much hacking would be required to break that open into
something more tractable. On the other hand, "immense" is
a relative term, and disc space has expanded by orders of
magnitude since then (and so has video card RAM, but not
nearly so much, so that is probably still a barrier).
Back to top
View user's profile Send private message
ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 24 Feb 2020
Posts: 5265
Location: Texas, USA

PostPosted: Sat Jan 02, 2016 8:22 pm    Post subject: Reply with quote

LesterBoffo wrote:
ArgonV wrote:
Beautiful screens Lewis! Glad to see the FS-WWI models getting some use.


I still fly in the skies of FS-WWI, it's ability to make new missions beats most other WWI sims out there. Maybe someday there will be another remake of this sim? It has great potential.

It just needs some expanding in scenery and shaders. Not sure if 7mks's experiments could be included with a new terrain mod, but I am still interested in making the FG scenery into something that could be added to FS-WWI.


Glad to hear sir! I also fire her up to fly and shoot around. Tho sadly my modding time has taken a severe hit. Sad I've not modded in over 2 years! I love FS-WWI's ability to make quick missions in the ME. There have also been so many scenarios made in the past it's nice to have a lot of "templates" on hand to choose from.

Shaders would be an added visual plus for sure. The OpenGL and D3D versions we're stuck at are DX7 era. Sad As it is now, the terrain system is very difficult to work with, edit and has slowed and stopped a great many progress with this sim. The added processing power in later years seems to have curtailed the performance issues, but the system itself is a beast to try and tackle with the current editing tools. The Somme revamp really burned me out and is fresh in my mind still...
_________________
'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
LesterBoffo
Squadron Leader
Squadron Leader


Joined: 17 Feb 2010
Last Visit: 31 Dec 2019
Posts: 356
Location: SW Oregon

PostPosted: Sun Jan 03, 2016 4:44 am    Post subject: Reply with quote

PV wrote:
Tailspin once said it seemed futile to try updating the terrain
substantially while the engine's handling of textures was so
limited, wanting to tile square textures whose size would be
immense for a high resolution and varying terrain. I wonder
how much hacking would be required to break that open into
something more tractable. On the other hand, "immense" is
a relative term, and disc space has expanded by orders of
magnitude since then (and so has video card RAM, but not
nearly so much, so that is probably still a barrier).


Yeah I don't know, seems the way FS-WWI/SDoE creates terrain is still based on polygons.

The not so complicated 2.0 scenery of FG is based on a 3d vectorization of separate land classes, created from Shuttle Radar telemetry data. Each land class is it's own mesh, interlocked with the rest and diced into roughly rectangular tenth of degrees pieces. I've posted images of what they look like in AC3D and MetasequoiaLE, here before.

It seems if they're simple enough in polygon count, why wouldn't they work as an imported .sm mesh in the game?

The textures are just tiled to the landclasses, the shapes of which make the road, rivers, forests, fields and towns. The textures are in TIFF format, and pretty small in size. But they get reused a lot due to the tiling and the fact that fields and other land classes cut through one another. I've done most of the 3D work.

Someone game to try and import them?

And look at the way Richthoen's Skies does airfield textures. they're just alpha channels linked to a set of 7 or so different little 'field' textures, for that matter we could make an extra set of default 'airfield' landclass polygons with their own texture sets. Cut and merge into the existing mesh.
_________________
FMS & Pioneers of Flight for FS-WWI
Back to top
View user's profile Send private message
PV
Group Captain
Group Captain


Joined: 24 Dec 2002
Last Visit: 28 Apr 2019
Posts: 1011
Location: Wet Coast, Canada

PostPosted: Thu Jan 07, 2016 9:39 am    Post subject: Reply with quote

I don't think sdoe has any problems with its meshes, that is pretty straightforward,
the limitation is with the tiles. They are strictly square, and do not overmask each
other, they simply butt. If you make a limited number of them, they must be
repeated, so are likely to appear a checkerboard. They can't even be placed in
a rotated orientation. There is not even a provision to have water overlay them,
you have to draw all your lakes and coastlines onto the appropriate tiles. The whole
system is very limited - it was intended to only be used with ...what was it, 20x20 or
40x40 mile terrains, with initially something like 256 pixel on a side 1 sq. mile textures
(I forget all the numbers now), so the total with unique textures - just a map cut up
into squares - worked out to around 100MB, manageable for a 1999 machine. But
still not tractable if you want a 250x250 mile high res complex (ie not just ocean
or endless muskeg) terrain, which with a relatively modest 1024x1024 per mile
square texture would work out to 65 GB of texture.

So many things were brilliantly hacked into the sdoe code, you would think that
a more clever way of efficiently deploying terran textures might have been
added, but I say that with the blithe ignorance of a non-coder.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    OpenPlaneSim Forums Forum Index -> Jade's Playpen All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
OpenPlaneSim Forums topic RSS feed 


Powered by phpBB © 2001, 2005 phpBB Group

GZIP: Disabled GZIP: Disabled  Queries: 15Queries: 15  Generation Time: 1.03183  Seconds Generation Time: 1.03183 Seconds