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Zeppelin L-11 Beta Released for Testing:
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ArgonV
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PostPosted: Mon Feb 07, 2005 2:15 am    Post subject: Zeppelin L-11 Beta Released for Testing: Reply with quote

Much done on this one!

Front car now has a decent interior, engine in the front car is also texture mapped. Interior textures improved a bit. Zepp squadrons now included. Glass is in and the gunners now look more German with the proper hat. FM slightly improved as well. Also the rear and top gunners have a bit more coverage. There is now a new spot light ground object that has both lights move around instead of that one standing still (Since they cannot lock onto a target)

Please read the readme for installation instructions and report any feedback and/or bugs here or e-mail me. Smile

Download here: Zeppelin L-11 Beta (9.26 MB)

Enjoy!
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WingChaps
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PostPosted: Mon Feb 07, 2005 5:27 am    Post subject: Reply with quote

Much done is right!

The interior is great looking! You have put in some nice details, like the map on the countertop, which are a great boon to immersion.

The crew look German now. And, they look COLD! Dressed for the altitude, nice touch!

AI seems to be having trouble keeping the aircraft level, but that may be because I have the speed set too high. What's cruising speed on this airship, 70?

The spotlights are just what we need, waving back and forth. Are they showing two beams per spotlight? Looked a little odd...

I had an AI aircraft flying around out there, but he never engaged. It was a BE with the top Lewis armament. That was odd. I'm looking forward to hearing what you decide about the Beckers, and whether a flak unit could be situated to fire randomely overhead, like barrage fire, which might threaten any airship flying over the target (would certainly discourage multiple attacks...

At any rate, she's getting pretty close to release quality, I think. This beta is a great step forward, ArgonV, congratulations!
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ArgonV
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PostPosted: Mon Feb 07, 2005 6:38 am    Post subject: Reply with quote

Yeah the AI searches for altitude still... Tho less than it used to now I think. I haven't found a complete solution yet. Cruising speed is 55 mph.

There should be only one beam per spotlight. Can you post a screenshot?

Still looking into the Beckers and flak unit that would barrage the sky. Strange about the B.E.2c... Might be because it's a bomber and not a fighter bomber! AI only engages when it's a fighter or a fighter bomber.

Other than those things above (And the Zepp hangar) what else needs doing?
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WingChaps
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PostPosted: Mon Feb 07, 2005 9:21 pm    Post subject: Reply with quote

I'll see about getting you the screenshot later tonight.

Other than that, I think she's pretty well ready! I can't think of anything else other than what's stated above... She looks really good inside, the crew look good and are placed well, the airship herself is, I think, ready to go!
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ArgonV
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PostPosted: Mon Feb 07, 2005 9:31 pm    Post subject: Reply with quote

Right. Smile
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PostPosted: Tue Feb 08, 2005 1:41 am    Post subject: Reply with quote

ArgonV wrote:
There should be only one beam per spotlight. Can you post a screenshot?


No need, there's no problem. I used TWO spotlight units. Each unit has two beams, each shooting out at a different angle. When I used two units close together, the beams cycled at the same rate, and they like parallel sets. So, lesson learned, when I used only one unit, it looked right...
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ArgonV
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PostPosted: Tue Feb 08, 2005 1:42 am    Post subject: Reply with quote

Ahhh... All is well then! Good. Smile
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ArgonV
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PostPosted: Tue Feb 08, 2005 3:56 pm    Post subject: Reply with quote

Found a bug that when the crew jumped out you could still see their old French hats on their heads. Poke Tounge
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ArgonV
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PostPosted: Tue Feb 08, 2005 7:58 pm    Post subject: Reply with quote

I think I'm going to release her as is now. Tailgunner is looking into the Zeppelin Hangar texture mapping problem for me, Aladar is going to start on a texture this week and right now I cannot forsee a way to make the Becker guns operate just yet. I'm uploading the latest version now...

I think I'm going to take a break from this project now for a bit and try to attack the remaining problems with a fresh mind. She should be fine to hold you all over. She's a 1000 times better than the Zeppelin we had before after all. Wink
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PostPosted: Wed Feb 09, 2005 4:16 am    Post subject: Reply with quote

1) Any word on the ground-based barrage AA unit?

2) We ought to give her a place in the rotation of banners at the top of these Open Plane Sims webpages!

3) She herself is most grand! I'm eager to see what Aladar does on the skin.
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ArgonV
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PostPosted: Wed Feb 09, 2005 4:33 am    Post subject: Reply with quote

Looking at it now.
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V67th_HBomb
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PostPosted: Wed Feb 09, 2005 8:50 pm    Post subject: Reply with quote

Simple fix for having two spotlights side by side... use two different ground units and give them each different headings. Very Happy
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ArgonV
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PostPosted: Fri Feb 11, 2005 5:31 am    Post subject: Reply with quote

No luck on the flak guns yet... I'm waiting for Wakeup Tailgunner to sort a few things with the Hangar for me. He may have another surprise for me in a couple of months time that I think you all will enjoy. Big Grin
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PostPosted: Fri Feb 11, 2005 5:06 pm    Post subject: Reply with quote

I miss that guy. Send him my best!
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ArgonV
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PostPosted: Fri Feb 11, 2005 8:58 pm    Post subject: Reply with quote

Just did. Smile
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