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FS-WWI Plane Pack 5 Public Beta Bug Listing
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ArgonV
Air Marshal - Site Admin
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Joined: 24 Dec 2002
Last Visit: 15 Nov 2018
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Location: Texas, USA

PostPosted: Thu May 29, 2008 6:04 am    Post subject: FS-WWI Plane Pack 5 Public Beta Bug Listing Reply with quote

Please report any bugs and errors found with FS-WWI Plane Pack 5 Public Beta here.
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-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site


Last edited by ArgonV on Wed Jan 14, 2009 4:38 am; edited 1 time in total
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braddock
Pilot Officer
Pilot Officer


Joined: 13 Nov 2005
Last Visit: 07 Apr 2013
Posts: 38
Location: Finland

PostPosted: Fri May 30, 2008 10:32 am    Post subject: Reply with quote

Found that the mouse won't pan in game and I then changed the keyboard ini.
;inpviewPanXAnalog
;inpviewPanYAnalog

and deleted the ; so that the mouse now pans.
Braddock.
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ArgonV
Air Marshal - Site Admin
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Joined: 24 Dec 2002
Last Visit: 15 Nov 2018
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Location: Texas, USA

PostPosted: Fri May 30, 2008 4:19 pm    Post subject: Reply with quote

Thanks! This was actually done on purpose as not everyone wants mouse panning. I think I will add this in the Getting the Best doc however. Smile
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-Jason R.
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FS-WWI Plane Pack Site
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ArgonV
Air Marshal - Site Admin
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Joined: 24 Dec 2002
Last Visit: 15 Nov 2018
Posts: 5236
Location: Texas, USA

PostPosted: Sat May 31, 2008 4:29 pm    Post subject: Reply with quote

Found bug where D.H.4 (both) elevators would sometimes fall off on landing.
Found bug where Sopwith Triplane's wing and aileron switchin lods were at too close of a distance.
Found modeling error where D.H.4 (both) needs a pilot's windshield.
Found bug where Brit D.H.4 needs to be distingushed from the U.S. D.H.4 in loadout.ppf file
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-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
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ArgonV
Air Marshal - Site Admin
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Joined: 24 Dec 2002
Last Visit: 15 Nov 2018
Posts: 5236
Location: Texas, USA

PostPosted: Sat May 31, 2008 4:49 pm    Post subject: Reply with quote

Found bug where Breguet, Nieuport 17 and Spad V.II Taking Off Training missions were not in the same format as the rest.
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-Jason R.
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FS-WWI Plane Pack Site
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braddock
Pilot Officer
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Joined: 13 Nov 2005
Last Visit: 07 Apr 2013
Posts: 38
Location: Finland

PostPosted: Wed Jun 04, 2008 5:09 pm    Post subject: Reply with quote

Found bug in the Aviatik C.I and Albatros B.II where the wheels do not appear to be attached to the axle of either of these planes.
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ArgonV
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Joined: 24 Dec 2002
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Location: Texas, USA

PostPosted: Wed Jun 04, 2008 6:06 pm    Post subject: Reply with quote

Fixed. Thanks!
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-Jason R.
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FS-WWI Plane Pack Site
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ArgonV
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Joined: 24 Dec 2002
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Location: Texas, USA

PostPosted: Wed Jun 04, 2008 6:47 pm    Post subject: Reply with quote

Found bug where Ilya A floatplane's rear pontoon wasn't in the water.
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-Jason R.
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ArgonV
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Location: Texas, USA

PostPosted: Fri Jun 06, 2008 6:53 am    Post subject: Reply with quote

Found bug in the Morane Saulnier N damage code that was causing a CTD when the right wing breaks off.
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-Jason R.
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ArgonV
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Location: Texas, USA

PostPosted: Sat Jun 07, 2008 4:17 pm    Post subject: Reply with quote

Found bug where the Vickers F.B.5a would just slow spiral down until crashing when engaged with enemy aircraft.
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-Jason R.
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ArgonV
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Location: Texas, USA

PostPosted: Wed Jul 09, 2008 6:10 pm    Post subject: Reply with quote

Found bug where the bridges in Somme could not be landed on or driven on.
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-Jason R.
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FS-WWI Plane Pack Site
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ArgonV
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Joined: 24 Dec 2002
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Location: Texas, USA

PostPosted: Wed Jul 16, 2008 9:54 pm    Post subject: Reply with quote

Found a bug where the Bleriot XI and Fokker E.III could not properly follow targets that were engaged. This would cause them to bank too sharp, and lose distance on their targets.
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-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
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ArgonV
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Location: Texas, USA

PostPosted: Thu Jul 17, 2008 4:40 am    Post subject: Reply with quote

Found the same as above with the Fokker D.VIII.

Also found a bug with the Breguet, the AI nose-dives soon after reaching a bomb objective.
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-Jason R.
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Recon3
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Joined: 23 Dec 2002
Last Visit: 18 Aug 2014
Posts: 1551
Location: Vancouver, Canada

PostPosted: Sun Jul 20, 2008 11:03 pm    Post subject: Reply with quote

I think this might be on my end but when I'm in Direct3D I can't choose any resolutions higher than 1200x960. In my other (previous install PP4) I could choose 1600x1200.

I'd rather have OpenGL32 but I get CTD when loading missions with PP5
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Recon3
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PostPosted: Sun Jul 20, 2008 11:28 pm    Post subject: Reply with quote

Weird...just checked the sdemons.ini and it says I'm using 1600x1200 but that option doesn't show in GUI Display...hmm...
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