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Somme Terrain Improvements:
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ArgonV
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Joined: 24 Dec 2002
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PostPosted: Sun Sep 21, 2008 4:36 am    Post subject: Somme Terrain Improvements: Reply with quote

In expectation of FS-WWI Plane Pack 5, and to further the completion of the FS-WWI mod for SDOE I have decided to further enhance the Somme terrain in light of Recon3's texture improvements. The list of improvements I have already completed or wish to complete are as follows:

-Fix shading oddities around the airfields and towns (Done)

-Fix plateau look of many of the airfields and the town of Cambrai (Done)

-Create more forests (Done)

-Add more buildings to all of the existing towns (Done)

-Repaint towns and factory areas in hi-res (Done - Recon3)

-Add "fields of battle" to front lines area (Done)

-Remove "invisible ground" that aircraft crashed into or ground objects got placed ontop of (Done)

-Add a permanent Zeppelin Shed to the terrain (Done)

-Make the two bridges able to be driven or landed upon (Done)

-Correct shading on many of the tents, hangars and buildings (Done)

-Airfield building and hangars are now mostly hi-res (Done - Recon3)

-Airfield tiles are hi-res (Done - Recon3)

-Add hi-res support to the terrain (Done)

-Fix "floating" windmills and lighting issues of the windmill object (Done)

-Correct the error that the windmills all were either Axis or Allied in the Mission Editor. Now each of the three windmill targets can be set to either/or (Done)

-Correct all Training Takoff and Landing missions so the Allied aircraft take off on the Allied side of the front and the Axis aircraft take off on the Axis side of the front (Done)

-Correct all of the airfield AI take off coords and positions. They are now not so randomly placed on the airfields (Done)

-Create a new Allied and Axis observation balloon object. The placeable object now has a squad or so of men to protect it, a few tents around and you can see the cable ran from the balloon to the ground. The men do fire on enemy aircraft, and they can also be killed or ran over (Done)

-The above mentioned object has been modified to have a flak gun. These objects are permanent now on the terrain up and down the front lines on both sides. I would not venture to the front so half-hearted now!! (Done)

-Add balloon bases to all airfields (Done)

-Add more buildings, houses and trees to the town of Bertincourt (Done)

-Add a stationary train object to the railroad station (Done)

All is done! I will now attempt to transpose these modifications to Snowy Somme. Then, FS-WWI Plane Pack 5 will be completed and released.

Smile
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Last edited by ArgonV on Mon Jan 05, 2009 11:33 pm; edited 13 times in total
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ArgonV
Air Marshal - Site Admin
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Joined: 24 Dec 2002
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PostPosted: Sun Sep 21, 2008 4:54 am    Post subject: Reply with quote

Some quick screenshots:






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Last edited by ArgonV on Sat Oct 18, 2008 2:29 pm; edited 2 times in total
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braddock
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PostPosted: Sun Sep 21, 2008 5:38 am    Post subject: Reply with quote

Looking good Happy
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Recon3
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Joined: 23 Dec 2002
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PostPosted: Sun Sep 21, 2008 7:32 am    Post subject: Reply with quote

very nice job all 'round!...especially love the balloon's cable...and the 1st screenie too!
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ArgonV
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PostPosted: Mon Sep 22, 2008 3:52 pm    Post subject: Reply with quote

Now each of the airfields has a balloon base permanent to the terrain. This includes an AEC truck as well as a flak gun! Don't visit enemy airfields unless you want to get shot at. Wink
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Recon3
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PostPosted: Mon Sep 22, 2008 4:04 pm    Post subject: Reply with quote

Excellent!!
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Jerry
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PostPosted: Mon Sep 22, 2008 4:20 pm    Post subject: Reply with quote

FS-SDOE WWI rules! Cheers
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Skid
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PostPosted: Mon Sep 22, 2008 5:00 pm    Post subject: Reply with quote

Quote:
FS-SDOE WWI rules!


Too right ! Nice shots Smile
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ArgonV
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PostPosted: Mon Sep 22, 2008 5:07 pm    Post subject: Reply with quote

Thanks guys!!

Are there any other needs for the Somme terrain? It would be nice to have moveable troops and such at the front, but I fear that's near impossible.

However, I can add "fields of battle" scattered across the front that could include blown-up buildings, bofors guns and some barbed wire. This will take more time to assemble, but I think I could get it to look good and add some atmosphere that we are really lacking right now...
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ArgonV
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PostPosted: Mon Sep 22, 2008 5:13 pm    Post subject: Reply with quote

I forgot to mention... The German and British balloons now start out in the air, and get lowered later on. I always thought it silly that when you start a Balloon Busting mission that the balloons would rise up in front of you! So this has been fixed. They stay up longer too.
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Recon3
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PostPosted: Mon Sep 22, 2008 5:21 pm    Post subject: Reply with quote

For sure!, "..fields of battle.."
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Rendsburger
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PostPosted: Tue Sep 23, 2008 6:04 pm    Post subject: Reply with quote

looks nice .
just one question,while you are working on the airfields anyway why dont you switch to use hires textures?
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ArgonV
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PostPosted: Tue Sep 23, 2008 6:42 pm    Post subject: Reply with quote

The airfields are now all hi-res Rends. Recon3 repainted them in 1024x1024 and I made the changes in the SM file to support them. Smile
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TinfishNZ
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PostPosted: Wed Sep 24, 2008 4:14 am    Post subject: Reply with quote

Not really fully on topic but that screenshot reminded me of the airshow we have here every two years.
They have 6 Fokker triplanes that have a great battle with a few WW1 aircraft (can't remember which).
Last year they had a 21 a/c dogfight with Nanchangs and P-40's and a Corsair etc.
Really really well done, if you're ever looking for a place to holiday it's on easter weekend here (fantastic climate) and it's just a generally great time.
Probably a tad expensive for you guys though.
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ArgonV
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PostPosted: Wed Sep 24, 2008 12:40 pm    Post subject: Reply with quote

That's very cool TinfishNZ! I wish I had the money to travel more often...

I think for Taking Off missions I'm going to have the aircraft lined up that way. Yours being the one actually set to the airfield (So the AI can take off if you want to watch them) and the rest just stationary incase you crash and want to pick another kite. Wink
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