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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Thu Jun 10, 2010 2:37 pm Post subject: R.E.8 and other aircraft for FS-WWI! |
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Thanks to LesterBoffo, FS-WWI will be getting an R.E.8! He sent over the .AC files yesterday and it looks like I will be able to import this into SDOE. I've got to rescale, rotate and of course be sure the shading is correct.
I will keep progress posted here. I will be needing a skinner once I have everything mapped the way I want it. I will have to remap the fuselage so its top and bottom don't have texture stretching.
Watch this space! _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site
Last edited by ArgonV on Tue Jul 06, 2010 7:04 pm; edited 1 time in total |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Fri Jun 11, 2010 4:38 pm Post subject: |
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It's starting to look like an airplane:
The FM coding has begun. I do it as I import the parts... _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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LesterBoffo Flying Officer


Joined: 17 Feb 2010 Last Visit: 31 Jul 2010 Posts: 60 Location: SW Oregon
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Posted: Fri Jun 11, 2010 6:00 pm Post subject: |
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Does OPS extrapolate wing areas, airfoils and aspect ratios from the loaded 3D files when it creates the FM, or am I mistaken about the FM building process?
It's looking quite nice actually, I'm getting ready to attempt to make my own model in OPS I was thinking the Morane Saulnier "L" would be good as it's relatively simple.
I guess I should hit the builder's resources booklets in the download.
I may need some help though  _________________ FMS & Targetware 3D Model dev. |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Fri Jun 11, 2010 6:51 pm Post subject: |
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The FM does not... We've got to tell Open Plane what airfoils to use, the span, cord, area, aspect ratio, density, CG, incline and so on.
If you have questions, I'm here! To be honest, I would start with something even more simple like a static ground unit. _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Fri Jun 11, 2010 9:13 pm Post subject: |
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The engine, exhaust, prop, front Vickers gun, wheel struts and wheels are now inplace:
 _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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LesterBoffo Flying Officer


Joined: 17 Feb 2010 Last Visit: 31 Jul 2010 Posts: 60 Location: SW Oregon
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Posted: Fri Jun 11, 2010 10:16 pm Post subject: |
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I've got a static version of the RE8 for aerodrome clutter. It's in one piece, couldn't be too hard, Or I could try my attempt a damaged stone building.
I take it this is much harder than importing to TW? As long as it doesn't involve hex editing..  _________________ FMS & Targetware 3D Model dev. |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sat Jun 12, 2010 2:26 am Post subject: |
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Yes, but beware. You will have to properly shade the parts before combining and importing. This is the biggest time consuming part for me with any model import. I have to properly shade the parts and be sure there are no duplicate surfaces lying about.
No hex editing needed! Just a tedious process from start to finish... _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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LesterBoffo Flying Officer


Joined: 17 Feb 2010 Last Visit: 31 Jul 2010 Posts: 60 Location: SW Oregon
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Posted: Sat Jun 12, 2010 4:55 pm Post subject: |
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Are you saying that surface normalks need to be kept in alignment? I've been bitten by that problem before with my early FMS models.
I'm going to go ahead with trying out my Morane Saulnier "L" as my first conversion. If I get somewhere with it we've got another needed plane for the sim. _________________ FMS & Targetware 3D Model dev. |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sat Jun 12, 2010 5:28 pm Post subject: |
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Yes, exactly... (You are much more fluent in the language of 3d modeling than I) It's a big headache when modeling for SDOE. Didn't always be the case, but since the addition of real time lighting in SDOE it has been... Which is why many WW2 aircraft for SDOE have really ugly looking shading.
Indeed, the more aircraft that can fill proper roles the better!  _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sat Jun 12, 2010 5:57 pm Post subject: |
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I am making some progress this morning!
As you can see, the rudder, VStab, Hstabs and wing struts are in place. Also, I added the pilot and the gunner. If you look closely, you might even spot the bomb racks for the wings.
 _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sat Jun 12, 2010 6:01 pm Post subject: |
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Also, I have distributed and sized the inertia placement:
Left to do:
Flight Model tuning
BodyPoint placement
Damage model
Interior modeling of the cockpit and gunner
3d Shadow _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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LesterBoffo Flying Officer


Joined: 17 Feb 2010 Last Visit: 31 Jul 2010 Posts: 60 Location: SW Oregon
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Posted: Sat Jun 12, 2010 6:30 pm Post subject: |
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Yeah! now that's an 'arry Tate.. Beeeeyouteeful!
I especially like the new prop, the one I made was OK, it was originally from the FE4, as per the drawing so it was just an artist's rendering, not the final prototype.
The twin Lewis Scarf aught to keep the Flying Circus on their guard. We are talking about the RE8 made famous by the Australian Squadrons. They aggressively flew the 'arry Tate. Some of their crews were as fearsome as the F2b crews of late Bloody April.
I've got some interior images from my Early Aircraft drawings CD if you need some gauge placement and control positions.
Fantastic! _________________ FMS & Targetware 3D Model dev. |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sat Jun 12, 2010 6:43 pm Post subject: |
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I "borrowed" the prop 3d model from the B.E.2c that Recon3 made, and the texture from the D.H.4. The wheels are from our Sopwith Camel, made slightly larger. The gunner is from the D.H.4 as I used it as the base. I've got some photos I've saved from the interwebz. Getting the interior inplace is always a pain in the arse.  _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sat Jun 12, 2010 10:54 pm Post subject: |
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The flight model is in place
Shadow is done
The BodyPoints are done
Damaged model and references are done.
Now on to the rigging! _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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ArgonV Air Marshal - Site Admin


Joined: 24 Dec 2002 Last Visit: 08 Sep 2010 Posts: 4488 Location: Texas, USA
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Posted: Sun Jun 13, 2010 7:37 am Post subject: |
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Rigging in as well as some other small things:
Anyone care to skin her proper?  _________________ 'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site |
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