Downloads - FAQ - Search - Memberlist - Usergroups  - Register  - Profile - Log in to check your private messages - Log in 
Moving Vehicle
Goto page 1, 2  Next
 
Post new topic   Reply to topic   printer-friendly view    OpenPlaneSim Forums Forum Index -> Add-On Developers
View previous topic :: View next topic  
Author Message
7mks
Squadron Leader
Squadron Leader


Joined: 29 May 2004
Last Visit: 17 Apr 2017
Posts: 498

PostPosted: Fri Jan 27, 2012 1:09 pm    Post subject: Moving Vehicle Reply with quote

As usual, bouncing around from one project to the other. No big rush ....
seems I have the lego box all to myself!
Video here:
Simple Fun 3

(Link updated.)


Last edited by 7mks on Tue Feb 14, 2012 2:36 pm; edited 3 times in total
Back to top
View user's profile Send private message
3dp
Air Commodore - JAG
Air Commodore - JAG


Joined: 19 Dec 2002
Last Visit: 16 Nov 2018
Posts: 1392
Location: Delaware

PostPosted: Fri Jan 27, 2012 1:31 pm    Post subject: Reply with quote

Awesome!
_________________
Be seeing you,
3dp
Visit RAF Harkness!
Back to top
View user's profile Send private message Visit poster's website
ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 16 Nov 2018
Posts: 5236
Location: Texas, USA

PostPosted: Fri Jan 27, 2012 2:40 pm    Post subject: Reply with quote

That is TOO COOL!!!! You are a wizard sir!
_________________
'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
7mks
Squadron Leader
Squadron Leader


Joined: 29 May 2004
Last Visit: 17 Apr 2017
Posts: 498

PostPosted: Fri Jan 27, 2012 5:17 pm    Post subject: Reply with quote

I was slightly pleased as well. A real good DM would be the icing on the cake. Then I'll post it at the same site for those interested to download and use/study. Its very simple, and can be done with other landcraft. The weight, DM on CVehicles, etc. etc is pretty well understood. Now I see why that the source code for openplanesim is locked in a safe.
I saw the other day a wasserfall on youtube for that il21946 ... I think ours is years ahead.
Back to top
View user's profile Send private message
oscar
Flight Lieutenant
Flight Lieutenant


Joined: 10 Jan 2003
Last Visit: 28 Apr 2016
Posts: 213
Location: Sweden

PostPosted: Fri Jan 27, 2012 9:20 pm    Post subject: Reply with quote

This really is amazing - you are not a wizard but a genius!
Back to top
View user's profile Send private message Visit poster's website
PV
Group Captain
Group Captain


Joined: 24 Dec 2002
Last Visit: 11 Nov 2018
Posts: 1011
Location: Wet Coast, Canada

PostPosted: Sat Jan 28, 2012 8:11 am    Post subject: Reply with quote

7, You've inspired me to go digging in my ancient archive. Do you have a
copy of the old Ground Pack files, with the original intricately detailed Tiger II
tank? I have a copy of GP2, but I'm not sure if that was the right one, as
the tiger was reconstructed to be far simpler at one point. It could be though,
as the .sm file for the GP2 Tiger is 749k, vs 275k for the GP3 version. (Anyone
remember? - the GP2 version is dated Sept 01, the GP3 version is Oct 02. The
main thing that makes me doubt is that I recall regretting that I had lost it, early
on, and it seems to me I had GP2 for quite a while; also the GP2 zip has a hangar
image only for the Tiger, and it rather looks like the simplified version, with the
wheels all drawn on a surface, rather than individually modelled.)

Anyway, if you've never met it, you might find it very interesting, as it is
mindbogglingly animated - each wheel on the treads is individually modelled,
and you can blow it up and scatter them all in different directions, bouncing
and spinning like coins on a table top.
Back to top
View user's profile Send private message
Smokey
Air Commodore - JAG
Air Commodore - JAG


Joined: 24 Dec 2002
Last Visit: 17 Nov 2018
Posts: 752
Location: Central Illinois

PostPosted: Sat Jan 28, 2012 1:24 pm    Post subject: Reply with quote

I have the following if anyone needs them:

GroundPack.zip
GP2.exe
GP3.exe
GP3_Patch_v1.1.exe
Back to top
View user's profile Send private message Send e-mail
PV
Group Captain
Group Captain


Joined: 24 Dec 2002
Last Visit: 11 Nov 2018
Posts: 1011
Location: Wet Coast, Canada

PostPosted: Mon Jan 30, 2012 1:36 am    Post subject: Reply with quote

Smoke, I'd definitely like a copy of GroundPack.zip, so
I can reacquaint myself with the original Tiger II. I'm
thinking with my greatly enhanced processing power
it shouldn't be such a load on the system (well, we can
hope - I don't imagine there's too much multi-threading
can do for the old SDOE executable).
Back to top
View user's profile Send private message
7mks
Squadron Leader
Squadron Leader


Joined: 29 May 2004
Last Visit: 17 Apr 2017
Posts: 498

PostPosted: Mon Jan 30, 2012 6:38 am    Post subject: Reply with quote

I've never seen that Tiger. Would be interesting to see if it is a CVehicle, or CAircraft object.
If anyone wants to get involved with these moving CVehicles just PM me.
Would be great to setup a project team. No stress, no rush. Just Simple Fun.
(By the way. I recently updated my video drivers for an ATI card. As a result, I have lost my fixed aspect ratio. How can I get it back? I can't seem to find the settings for this anywhere. If you can help just PM)
Back to top
View user's profile Send private message
ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 16 Nov 2018
Posts: 5236
Location: Texas, USA

PostPosted: Mon Jan 30, 2012 2:12 pm    Post subject: Reply with quote

Turn off GPU scaling and see if that fixes it. You can also set your monitor to not stretch but keep a fixed aspect ratio.
_________________
'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Smokey
Air Commodore - JAG
Air Commodore - JAG


Joined: 24 Dec 2002
Last Visit: 17 Nov 2018
Posts: 752
Location: Central Illinois

PostPosted: Mon Jan 30, 2012 11:18 pm    Post subject: Reply with quote

Sent.
Back to top
View user's profile Send private message Send e-mail
7mks
Squadron Leader
Squadron Leader


Joined: 29 May 2004
Last Visit: 17 Apr 2017
Posts: 498

PostPosted: Mon Feb 06, 2012 3:25 pm    Post subject: Reply with quote

Updated the little video showing the current development:
Simple Fun 3
Whats new:
1. Flying debris is a simple reference to the debris.sm loaded already at start up.
2. Bending dof for "better" turret damage.
3. obProb kill effects

Will add this (#1) to the wasserfall and feuerlilie missles/rockets. The debris has mass and bodypoints. Thus a heavy peice of debris striking a plane could be dangerous...


Last edited by 7mks on Tue Feb 14, 2012 2:38 pm; edited 1 time in total
Back to top
View user's profile Send private message
ArgonV
Air Marshal - Site Admin
Air Marshal - Site Admin


Joined: 24 Dec 2002
Last Visit: 16 Nov 2018
Posts: 5236
Location: Texas, USA

PostPosted: Tue Feb 07, 2012 6:26 am    Post subject: Reply with quote

Amazing!!!!!!! You sir have talent.
_________________
'Go Fly A Kite!'
-Jason R.
FS-WWI Project Leader

FS-WWI Plane Pack Site
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Snick
Chief of Staff (ret)
Chief of Staff (ret)


Joined: 03 Mar 2003
Last Visit: 02 Aug 2018
Posts: 2636
Location: Florida, USA

PostPosted: Fri Feb 10, 2012 2:42 pm    Post subject: Reply with quote

Actually I think 7MKS is building a portfolio to provide when looking for a job... Wink Excellent work Sir!
_________________
OpenPlaneSim - Open Your Minds!
~Snick~ =V67= KEEPING THE TRADITION!!!

"I once made a diving attack on Snick and ended up as a hole in the ground" - Skid
Back to top
View user's profile Send private message Send e-mail
7mks
Squadron Leader
Squadron Leader


Joined: 29 May 2004
Last Visit: 17 Apr 2017
Posts: 498

PostPosted: Tue Feb 14, 2012 2:41 pm    Post subject: Reply with quote

Links above updated.
New video here as well:
Simple Fun 3
Randomized the "kill" effects with obProb.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    OpenPlaneSim Forums Forum Index -> Add-On Developers All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
OpenPlaneSim Forums topic RSS feed 


Powered by phpBB © 2001, 2005 phpBB Group

GZIP: Disabled GZIP: Disabled  Queries: 15Queries: 15  Generation Time: 0.15491  Seconds Generation Time: 0.15491 Seconds